Tuesday, 8 January 2013

Pokemon of the day: #9 - Weavile(OU)

Ah, my favorite Pokemon.

We will talk today about an underrated threat of UU that can also function very well in OU.


While its sprite suggests otherwise, Weavile is indeed an Ice-type.

The main reason people avoid Weavile is that its Choice Band set absolutely sucks and after using CB Weavile for a few battles they would already change it to something like Scizor. However, Weavile is prized for his Life Orb set. It has access to two very good utility moves: Pursuit and Ice Shard. With Pursuit, Weavile can trash a lot of Psychic-types and some Ghosts(Gengar is a prime example). Ice Shard helps him in taking out Choice Scarf Salamence and his friends, as well as taking out heavily weakened threats. Weavile can also take the role of a late-game cleaner with Swords Dance.

Weavile's problems are his Stealth Rock weakness, below average bulk and pretty weak STAB moves. Let's hope, however, that Pokemon X and Y will finally give Weavile two 100 or 120-power STAB moves or Technician/Adaptability.

Weavile's stats are as follows...

HP: 70
Attack: 120
Defense: 65
Sp. Attack: 45
Sp. Defense: 85
Speed: 125

As for its sets:

#1. Best sets

#1.1 Life Orb Attacker

Weavile @ Life Orb
EVs: 252 Atk / 32 SDef / 224 Spe
Nature: Jolly
Ability: Pressure

- Ice Shard
- Pursuit
- Ice Punch / Night Slash
- Low Kick

The EV spread allows Weavile to always outspeed max Speed Tornadus-T. Life Orb is the best item for Weavile, as it allows to switch attacks while losing 10% of its HP, which isn't a big deal thanks to Weavile's subpar bulk. Ice Shard is extremely useful for Weavile, KOing many unsuspecting threats like Choice Band Dragonite. Pursuit its Weavile's other main attraction, punishing predicted switches and destroying threats like Gengar, Starmie and Latios. Low Kick is invaluable for Weavile. It can OHKO Terrakion and other threats like offensive Heatran, while 2HKOing Scizor after Stealth Rock damage(it is recommended to switch out, however, because Scizor might OHKO it with Bullet Punch). The final slot is occupied by Ice Punch or Night Slash. It depends how your team handles specific Dark- or Ice-type weak enemy Pokemon.

#2. Viable sets

#2.1 Swords Dance

Weavile @ Life Orb / Lum Berry
EVs: 252 Atk / 32 SDef / 224 Spe
Nature: Jolly
Ability: Pressure

- Swords Dance
- Night Slash
- Ice Punch / Ice Shard
- Low Kick

Again, the same EV spread. Life Orb is again the preffered item, though Lum Berry can also be used to clear Weavile of burn or paralysis. Weavile would appreciate a 372 Attack stat, but it absolutely needs to use a Jolly nature. Swords Dance is the crux of this set, allowing Weavile to 2HKO almost everything at +2 with its STAB moves. However, due to Weavile's lack of defenses and by extension, relatively low number of chances to set up, it's best to keep its function as a revenge killer in mind earlier in the game and attempt a sweep only when its counters have been cleared or at least weakened, especially Scizor. Low Kick is again neccesary to KO heavy threats like Terrakion. If you have problems with Choice Scarf users, Ice Shard can eliminate or at least hurt them.

#3. Other options

1. Fake Out + Counter = an anti-lead set that can work, but it's a gimmick at best.
2. Choice Band = It is even stronger than Life Orb, but I've explained in the "Pokemon sets to avoid" post why not to use it.
3. Aerial Ace = can hit Conkeldurr harder, but there's no point in staying on a Fighting-type.
4. Taunt = can be used to shut down some walls.

Counters

Weavile's counters depend on which set is it using. Scizor is a threat to both of them, OHKOing Weavile with Bullet Punch. However, Scizor will be 2HKOed by Low Kick after Stealth Rock. Jirachi can also KO Weavile with Iron Head, but needs to be wary of the Swords Dance set. Some Choice Scarf users like Heatran can revenge kill it, but watch out for Ice Shard or, in the case of Heatran, Low Kick. Bulky waters can also wall Weavile if it doesn't have Taunt or is not packing the Swords Dance + Lum Berry combination. Finally, Fighting-types like Conkeldurr can take its STABs and pick it off with Mach Punch or Close Combat.












Sunday, 6 January 2013

Pokemon of the day - #8: Charizard

I need to stop being lazy.

I will talk today about Charizard, the most overrated Pokemon the world has ever seen (bar maybe Pikachu). Analysis requested by thexwalkthrough1.


Look at the derpy sprite.

Charizard was absolutely terrible in Gen 4 because of the introduction of Stealth Rock, because it made its trademark set (BellyZard) useless. However, in gen 5 Charizard finds a new niche as the premier Sunny Day attacker in NU. Boasting a good 109 Special Attack and 100 Speed, Charizard could have already worked in sunlight, no? Well, then GameFreak finally took pity on its forgotten child and granted it Solar Power. With Solar Power Charizard's Special Attack gets boosted to a level where it rivals the one of Deoxys-A in sunlight.

However, Stealth Rock is still there and is what made Charizard more of a liability. Charizard also has to watch out for Rock-types that can set them up(especially Golem, who can take a SolarBeam thanks to Sturdy and OHKO Charizard).

Its stats clearly suggest that Charizard is a special attacker, though I will show you a decent physical set.

HP: 78
Atk: 84
Def: 78
Sp. Atk: 109
Sp. Def: 85
Speed: 100

#1: Best sets

#1.1 Sunny Day Attacker

Charizard @ Heat Rock / Leftovers
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
Ability: Solar Power

- Sunny Day
- Fire Blast
- SolarBeam
- Roost

 This Charizard is the best you can use in NU. Sunny Day boosts Charizard's Fire Blast to absurd levels, to the point where it can even 2HKO Alomomola(68.1% - 80.3%) and deal severe damage to Regirock in sunshine. SolarBeam 2HKOes Regirock and a lot of Rock-types that can otherwise take on Charizard, while Roost is absolutely necessary to maintain Charizard's survability.
The set’s last 4 EVs go into Defense for an odd HP number, and a second switch-in to Stealth Rock at full health. Leftovers is a good item choice, as it mitigates the recoil from Solar Power. Now, please do not use Life Orb on this Charizard. If anything, Flame Plate is often superior to Life Orb, thanks to its lack of recoil—especially as Fire Blast would be the primary move in most situations. Heat Rock is another option to keep the sunny weather.


 #1.2 Choice

Charizard @ Choice Specs / Choice Scarf
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid / Modest
Ability: Solar Power / Blaze

- Fire Blast
- Air Slash
- Dragon Pulse / Focus Blast
- Hidden Power Grass

 Does Charizard not deliver enough pure destruction? Choice Specs Charizard crushes villages by simply spamming STAB Fire Blast at the opposing team. In sun and with Solar Power, Charizard can OHKO specially defensive Lickylicky. The rest of the moves are practically filler. They are only useful when Fire Blast's PP is gone or when the sun is not out. Dragon Pulse can 2HKO some dragons like Altaria and Dragonair(the latter in sun), while Focus Blast takes care of pesky Rock-types. Finally, Hidden Power Grass is preffered over SolarBeam, because it hits the aforementioned Rock-types reliably outside of sun.
Choice Scarf can always go over Choice Specs if you want Charizard to be a revenge killer.

#2. Viable sets

#2.1 Swords Dance

Charizard @ Flying Gem
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
Ability: Blaze

- Swords Dance
- Flare Blitz
- Acrobatics
- Earthquake

Charizard can also use its lower offensive stat to great effect. While 84 Attack may suggest otherwise, Swords Dance can increase it to usable levels, allowing it to plow through teams with its mighty Flying Gem-boosted Acrobatics. Flare Blitz is also powerful and can KO a wide range of threats that do not resist it. Finally, Earthquake can take care of things like Golem, though the latter would still probably win against Charizard unless it switches directly on the fiery dragon.


#3. Other options

1. Dragon Dance - it can be used alongside an Adamant nature instead of Swords Dance, but it really isn't worth it, especially with Charizard's already high speed.
2. BellyZard - its trademark set can be used with a Salac Berry, but Stealth Rock prevents that from working effectively.
3. Quick Attack - just a priority move.
4. Charizard can use other Hidden Power types, such as Ice or Electric, but it is generally not worth it
5. Overheat can be used if you have Rapid Spin support.

Counters

The most efficient way of countering Charizard is keeping Stealth Rock up. Every time Charizard switches in it will lose half of its HP, which means that any decently powered STAB move should be able to bring Charizard down.

Regirock can take Charizard's STAB moves with ease, especially with a specially defensive spread, and will always OHKO Charizard with Rock Slide or Stone Edge. However, Rock-types take heavy damage from Hidden Power Grass and Focus Blast. Flareon, though rare, laughs at Fire Blast and Air Slash and can defeat Charizard through a combination of Toxic, Wish and Protect. . Mantine has massive Special Defense, a resistance to Fire and neutrality to Grass-type attacks, courtesy of its Flying typing. It can switch into almost anything Charizard can throw at it and proceed to wash it away with its STAB Water-type moves.
Finally, Choice Scarf users such as Rotom-S will often tear Charizard apart.